State Machine

A state machine is a computational model used to design algorithms and systems that can be in one of a finite number of states at any given time. It can transition from one state to another in response to external inputs or events, according to predefined rules.

State machines are used to model the behavior of systems by defining:

State machines can be represented using state diagrams, which visually depict the states, transitions, and events.

Example (State Machine for a Traffic Light): Consider a simple state machine for a traffic light:

A state diagram for this traffic light might look like this:

Red -> Green -> Yellow -> Red